Why Xbox Kinect didn’t take off But then, after Microsoft sold about 29 million of them for the Xbox 360 and Xbox One, it just kind of faded away. A cursory Amazon search shows only seven games designed explicitly for Kinect have been released since the Xbox One console came out almost two years ago. Developers have abandoned it in turn, with no new real Kinect games on the slate for the foreseeable future. Even Microsoft appears to have given up on it — the Xbox One originally required Kinect to function, but Microsoft dropped that requirement last year. What happened? It’s interesting to see that the Kinect really didn’t take off, despite a lot of hype and many of us really buying into the concept — I pre-ordered an Xbox One the first day it was available with the special Day One edition controller and everything. When the Xbox finally showed up, it didn’t work terribly well, the TV passthrough kept flaking out all the time, and it required a login to use, and then it wouldn’t keep you logged in. The real problem with the Kinect is that it’s really something that would appeal to casual gamers, more like the Wii. But those type of casual gamers long ago switched to playing iPhone and Android games instead. And all the developers that make casual games long ago switched to making mobile-friendly games. So the games didn’t come, and the casual type of gamers didn’t buy the Xbox because the other features didn’t work very well. And nobody was going to spend hundreds of dollars on an expensive way to use flaky voice control on their TV. Most of the type of gamers that would buy a console went to PS4, and while the Xbox sales numbers have improved, they never attracted the casual gamers that would play the type of games that use a Kinect. They even had to stop requiring the Kinect as a mandatory bundled item with the Xbox because the gamers didn’t want it and didn’t want to pay the extra money for it. In hindsight it all seems obvious. But I definitely wouldn’t have predicted this outcome. Apple Makes Its Biggest Push to Date Into the Enterprise if you look carefully at the series of announcements that Apple has made over the last four months, it's clear that Apple aims to become the de-facto standard within corporate IT. This is exactly what has the Microsoft fanboys really upset at the iPad Pro. Apple’s been quietly building enterprise features into their software, like business controls and software provisioning that locks the device to only run approved apps. And since it’s impossible to sideload apps onto an iPhone without jailbreaking, employees aren’t going to be installing software that could be a security concern. With Cisco and IBM partnerships building support for business software, it’s interesting to see the direction things are going (slowly, of course, it will be a long time before they are the dominant player). iOS 9, thoroughly reviewed In this review, we’ll be focusing on iOS 9 features that are available to current devices. There will doubtless be a few software features unique to the new iPhone 6S, 6S Plus, and iPad Pro, but we’ll cover those in our reviews of those devices. Let’s get started. iOS 9 is out today. We have been running it on some devices here at HTG HQ and it is a good update that you should consider installing. Lots of little tweaks and improvements, and it’s a bit faster on many devices, including older devices. | |
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